Efe takes on Fire Emblem 8: I'm not finished yet!

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Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Efe Clemenza on Mon May 25, 2015 10:35 pm



Fire Emblem: The Sacred Stones. Otherwise known as Fire Emblem 8. Otherwise known as "Eirika And Ephraim Are Way Too Close".

This was the first Fire Emblem game I had ever played, and out of the few I've played so far, is one of my favorites. I never finished it when I first had the game, but I have now, and I'm gonna share it with you, Let's Play style. Yes, I was partially inspired by the Nuzlocke threads.

A few ground rules to set us up here.
1) if a character dies, they die. No resetting. If your favorite character ends up dying, you better hope that one of our Lords dies too and I get a Game Over.

2) I'll be sharing progress via screenshots, but I'll not tire you with showing the entire story. That would take eons, so I'm gonna paraphrase it here and there.

3) Fire Emblem 8 does a few things differently from other Fire Emblem games, and how we make use of those differences shall be left up to you.

I'm hoping to have a lot of viewer participation to aid me as we go along. You guys will get to vote on character deployment and promotions, whether or not we're allowed to grind against monster battles, and other such decisions as they come along. Battle strategy will be left to me, and I may reserve the right to deploy certain units on certain maps if I choose to do so.

So, to start us off on this journey, there are three difficulty settings. Easy, Normal, and Difficult. I've only ever beaten this game on Normal, and that took some resetting. We're almost guaranteed to lose a few units this way, but not as many as if we go with Difficult. On the other hand, it may just force me to learn this 'strategy' thing that people have been going on about. I'll leave you guys to decide which option we'll use, and then we can get things started.

This is gonna be a wild ride.


Last edited by Efe Clemenza on Wed Sep 16, 2015 10:24 am; edited 5 times in total
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Iggy on Mon May 25, 2015 10:38 pm

I'm rooting for Marth, if he's in it anyway.

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by The Villain of Scams on Mon May 25, 2015 10:40 pm

EVERYONE VOTE FOR DIFFICULT
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Iggy on Mon May 25, 2015 10:41 pm

Difficult yes!

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Efe Clemenza on Mon May 25, 2015 11:06 pm

Iggy wrote:I'm rooting for Marth, if he's in it anyway.

No Marth, but there is a blue-haired pretty boy prince with a cape. Close enough?
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Iggy on Mon May 25, 2015 11:07 pm

Eh close enough.

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Saffaur on Thu May 28, 2015 1:47 am

EFE EFE EFE EFEFNSEKGNKSJDFHNJDFKH


DO

EIRIKA X SETH

ITS ONE OF THREE OTPS I HAVE FOR FIRE EMBLEM

PLZ

(and if you do hard don't do a seth only run it makes the game easier trust me)

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Efe Clemenza on Thu May 28, 2015 5:42 pm


So, as you've voted, we'll be playing on Difficult. Everything that happens from now on is on you guys. Also, all the screenshots after this one came out blue and I have no freakin' idea how or why that happened and it's a little creepy. Bear with me this time.

Oh right, summarizing the story. Basically, there were monsters a long time ago, they weren't nice so people banded together to kill them all with holy rocks. Then, things were pretty sweet for a while, everyone was just chillin' and being a general boss in one of five main nations (no one cares about the ones without a sacred stone). These nations are Renais, ruled by Frodo Baggins with a beard, Frelia with a scarecrow at the throne, Jehanna with Ismare, I.E. Miss "My Ancestors Saved The World And All I Got Was Sand", Rausten ruled by this rockin' regal representative (I ran out of R words), and finally the totally not evil nation of Grado ruled by this guy who you *know* kicks puppies when no one's watching.

Anyway, Grado sends a bunch of disposable mooks into Frelia, and Frelia is destroyed because zero military I guess. Ephraim bails because he has to be hero protagonist and not because he's a coward why would you even imply that.

"We've run out of maple syrup! The Canadians are revolting!"

"Damn... tell the men to surrender. There is no victory to be had against the Canadians."

Pretend that was how the conversation went.

Meet Eirika, and yes that's how her name is spelled. She's our primary protagonist, and you can tell that because she has blue hair, is royalty, and wields a sword.

This sexy hunk of man is Seth. Learn Seth. Love Seth. You will never be Seth. King Fado tells him to take Eirika and run to Frelia, because this game would be too easy if Seth stayed and fought.

Relax, you're on a throne. You'll be fine.

Seth sends Franz to Frelia because he'd just slow us down. And then this sack of creep disguised as a human shows up.

Seth and Valter (his name is Valter) duke it out.

You see, Seth was sand-bagging. If he used his Silver Lance, this would have gone differently. Anyway, after letting Valter think he's won, he grabs Eirika and books it.

"It's alright, Seth. You saved my life, after all."

"But without permission, for me to have grabbed your..."

"Seth, please. It's fine. Think nothing of it."

"But I might have bruised you. At least allow me to-"

"Seth! My arm is fine!"

This made-up conversation is something I'd expect from Frederick. Anyway, a couple of bandits fill in from nowhere and we have our first battle. So let's take a look at our units.

(ignore that this screenshot was taken a bit into the map) Eirika is like a myrmidon (if you're unfamiliar with what that is, a few will be introduced later). She has low strength and high skill and speed, which means that her attacks won't do much damage, but she'll have a good chance to attack twice during combat and have a  slightly better chance at causing critical hits. Her low constitution means that she won't be able to use heavy swords without suffering a speed penalty, though.

Seth, on the other hand, is ballin'. Enough said, let's kill these mofo's.

In a normal game of Fire Emblem, characters like Seth are what's referred to as a 'prepromote'. Their stats start out high because they are already a promoted unit. While they'll be able to pretty much solo most of the early game, they won't gain much experience and by extension will be sapping it from your other party members. Most players use them sparingly, if at all. I'm hoping you'll allow me to use Seth a bit here and there because this dude is awesome. Plus, we're on difficult mode.

Anyway, back to the map. All of the enemies are fighters, which are axe-wielders who have high strength and low skill. The opposite of a myrmidon, really. Since swords beat axes and both Eirika and Seth can use swords, it's hard to lose this map. And because of that fact, I'll let Eirika solo this for the experience. Seth can watch.

Eirika's not strong enough to take them down in one round, but she's unlikely to take a hit. Something I learned recently is that Fire Emblem games after the seventh one (I think, it might have started in the sixth) use something called 'True Hit'. I'm not gonna bore you with the calculations, but basically, anything under 50% is even *less* likely to hit, and anything over 50% is even *more* likely to hit.

Eirika gets a critical on the first hit, dealing triple damage. The weapon she has, the rapier, gives a small buff to critical chance, which when combined with her skill can lead to some lucky moments. She dodges the axe and finishes the soldier off on the next attack.

On the enemy phase, one of the other fighters attack Eirika, but misses. Eirika strikes back twice, but without a crit can't finish the job.

Our turn. Eirika moves on to the forest tile to finish off the fighter. Forest tiles give a boost to defense and evasion, so Eirika is even *less* likely to get hit now.

I'm not afraid of you.

Real scary.

I'm scared. Eirika's not even fast enough to land two hits on him, so without a critical, she can't finish him off next turn. If she gets hit one more time, she'll die, and that's game over.

So let's risk it.

BOOYAH

For the record, I literally beat the game on the same percent chance for a crit.

Eirika gets enough experience to level up. She doesn't usually get strength or resistance, so both stats are welcome. Skill is to be expected.

"Oh, I just had an axe run through my head. Nothing to worry about."

Eirika complains about war, and that's the prologue. Considering that this took 8 minutes, let's finish the first chapter too.


Believe the one percent crits. They happen.
THEY HAPPEN.

Anyway, these jerks take over this outpost on the Frelia border, and we don't like that so we strike back. This map is a little harder because there are soldiers on the map too, and they use spears. Spears beat swords, so Eirika can't solo this one.

We'll do what we can for now. First thing, Eirika hangs out on this house to lure that fighter over here. Houses provide a small bonus to avoid.

Eirika doesn't get a crit, but she's strong enough and fast enough to take down the fighter in two hits. She would have been strong enough without that point of strength from the prologue, but overkill is fine by me as long as it doesn't happen to me.

A few enemies move closer on their phase, but on our second phase, Franz returns with Serious the Hedgehog. They're both on our side and we can use them immediately. I'll talk about both in detail later, just know that both of them can use lances, which makes dealing with the soldiers on this map easier.

Ideally, I would lure the other fighter over with Eirika, and then have Gilliam and Franz camp on the forest and fort tiles to bait the soldier, but the fighter's more likely to target Franz over Eirika.

So we just have Seth kill the fighter.

That's Seth getting a critical. 63 damage, oh my. He only gets 4 experience, which should prove that he's not gonna get experience from killing people who aren't on his level. And no one's on his level.

*Now* Franz and Gilliam can camp. The weapon triangle would normally have the soldier attack Seth since he has his sword equipped, but he probably knows better than to risk it and die the same way his friend did.

Next turn, the soldier doesn't even attack, but he's waltzed right up to our new recruits.

Gilliam and Franz take him down without taking a hit. Guess even on hard mode, soldiers will still be nothing but mere soldiers. We end the turn with Eirika ready to lure out another fighter.

She couldn't take this one out in one round, but that's okay, Franz'll finish him off. She gets a level from it.

Minus the defense, that's what I'd expect you to get. We end the turn, using Gilliam to bait out the soldiers guarding the gate.

Gilliam's just all "Like, whatever."

On this turn (I wasn't counting the turn number so I forgot which one it was), two more fighters and a soldier pop in from the place we started at. Eirika is moved into position to counter the fighters, while the soldier will be out of range. Franz finishes off the other soldier and Gilliam moves forward again.

That's two time now, Eirika. I'm not gonna be happy if it happens a third time. At least she finishes off both of the fighters. Our turn rolls around again and Franz finishes off the advancing soldier. He gets a level.

Goddamn it, Franz.

Gilliam kills the soldier who attacked him, and I let Seth have the honors of killing the knight on the gate. Mostly because I don't feel like dealing with the bonuses he gets from sitting on that gate. Were this on normal mode, I'd have let Eirika and her armor-piercing rapier deal with it.

Seth is having some technical difficulties, he'll be back with results later. He nails the next hit and the counter hit, so the knight goes down. This is a seize mission, so all that's left is to move our main lord (Eirika) onto the gate and seize it. I never really understood why these maps can't just end when you kill the unit on the gate or throne, but whatever.

Oh yeah, Tana got damsel'd in this fortress and we saved her or something, I don't know. She's the princess of Frelia. We all head over to her castle after this.

Look at that. Heading to the castle. Once at the castle, we are greeted by King Hayden, who was working on his newest Pokemon video before we so rudely interrupted him. To run down this lengthy conversation, Eirika's dad is dead, Renais is under Grado's control, we get Father Badass,
this lady who just finished basic training,
some slaves to hold our excess weapons and 5000 gold. We then book it to find Ephraim.

Well that was more substantial. Tune in next time for regular-colored screenshots, more additions to our party, and a fight against more bandits. Every early Fire Emblem game seems to hate spear users.

So, let's take this time to talk about our merry band of heroes so far. I'll discuss their stats, growths, and promotions. This is for those who haven't played the game, so you can make an educated guess on who you want me to deploy. Or if you're just into reading this stuff. Here we go.

Eirika
Class: Lord. Promotes to Great Lord.
Wields: Swords.
Base Stats (Growth Rates):
HP - 16 (70%)
Strength - 4 (40%)
Skill - 8 (60%)
Speed - 9 (60%)
Luck - 5 (60%)
Defense - 3 (30%)
Resistance - 1 (30%)
Constitution - 5
Move - 5

Eirika is the first Lord of the game, and her stats allow her to get multiple weak hits on opponents with occasional criticals. She's not going to take many hits though, which is a problem because it's game over if she dies. She's also force-deployed on every map, as is standard for FE protagonists, so I can't avoid using her. I've had bad luck where she barely gets any strength as she levels up and can barely damage some enemies later in the game, so let's hope that doesn't happen.

Seth
Class: Paladin.
Wields: Swords, Lances.
Base Stats (Growth Rates):
HP - 30 (90%)
Strength - 14 (50%)
Skill - 13 (45%)
Speed - 12 (45%)
Luck - 13 (25%)
Defense - 11 (40%)
Resistance - 8 (30%)
Constitution - 11
Move - 8

Seth is a nuclear bomb in the early games with his great stats and powerful starting weapons. His growths are a little bit under the average and it's possible that other cavaliers could surpass him, but he will never disappoint. Since he starts as a promoted unit, he won't gain a lot of EXP, so its best to only rely on him if you have to.

Franz
Class: Cavalier. Promotes to Great Knight or Paladin.
Wields: Swords, Spears.
Base Stats (Growth Rates):
HP - 20 (80%)
Strength - 7 (40%)
Skill - 5 (40%)
Speed - 7 (50%)
Luck - 2 (40%)
Defense - 6 (25%)
Resistance - 1 (25%)
Constitution - 9
Move - 7

Forget what I said about Seth's growths being low, Franz's are lower in a few areas and higher in others. If Seth is meant to be balanced, then Franz is geared more towards dodging and hitting back often. He won't take too many hits, but he'll have a lot of HP to burn through and he has room to grow.

Gilliam
Class: Knight. Promotes to Great Knight or General.
Wields: Spears.
Base Stats (Growth Rates):
HP - 25 (90%)
Strength - 9 (35%)
Skill - 6 (35%)
Speed - 3 (30%)
Luck - 3 (30%)
Defense - 9 (55%)
Resistance - 3 (20%)
Constitution - 14
Move - 4

Gilliam's defense and HP are great for soaking up physical attacks. His low speed and luck mean that he's gonna get doubled by almost anything and he's more prone to getting hit by criticals, but he'll live. Magic will be a problem, as well as his low movement, but I like using him regardless.

Moulder
Class: Priest. Promotes to Bishop or Sage.
Wields: Staves.
Base Stats (Growth Rates):
HP - 20 (65%)
Magic - 4 (40%)
Skill - 6 (50%)
Speed - 9 (40%)
Luck - 1 (20%)
Defense - 2 (25%)
Resistance - 5 (25%)
Constitution - 9
Move - 5

Moulder is your first healer in the game, and that makes him invaluable. His starting stats show that he'll take a lot of damage from physical attacks, but can tank a few magic hits before going down. His growths, on the other hand, seem to be geared towards turning him into an offensive mage on promotion. While skill is useless to him as a healer, he'll have some good speed to dodge attacks and avoid getting double'd.

Vanessa
Class: Pegasus Knight. Promotes to Falcoknight or Wyvern Knight.
Wields: Spears.
Base Stats (Growth Rates):
HP - 17 (50%)
Strength - 5 (35%)
Skill - 7 (55%)
Speed - 11 (60%)
Luck - 4 (50%)
Defense - 6 (20%)
Resistance - 5 (30%)
Constitution - 5
Move - 7

Pegasus Knights are characterized by great movement, high speed and luck, and decent resistance. Vanessa has all of that, though it's odd that her defense starts so high. She's not likely to get more of it, and flying units like her can't make use of terrain bonuses, so it's all up to her stats to help her dodge attacks. She's pretty versatile and tends not to disappoint, though her low strength and constitution will severely limit her damage.

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Saffaur on Fri May 29, 2015 1:41 am

OOHHH OOHHH ARE YOU GONNA DO SETH x EIRIKA?

also in the screencaps the colors are swapped like

yellow hair, blue skin

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Efe Clemenza on Fri May 29, 2015 1:56 am

I seriously don't know how that happened in the screenshots, and I was too lazy to figure out if I could fix it. Also, I was planning on pairing Seth and Eirika anyway.
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Saffaur on Sat May 30, 2015 6:09 pm

Efe Clemenza wrote:I seriously don't know how that happened in the screenshots, and I was too lazy to figure out if I could fix it. Also, I was planning on pairing Seth and Eirika anyway.
Good.

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Efe Clemenza on Fri Jun 05, 2015 3:16 am

Gonna put updates in spoiler tags 'cause huge number of images and stuff

Spoiler:

Sorry for my abscence, I was busy trying to take over the world. Now that I have a good number of snipers in key positions, I can take a break to continue this. And oh boy, do we have an update.

I skipped over it, but if I recall, he never actually apologized as much as he tried to justify why he couldn't send any.

Anyway, we head south towards Grado, and stop by a village on the way.

Here's a challenge for you guys. Find a Fire Emblem game that has pretty bandits. Awakening doesn't count, because almost everyone in that game is gorgeous.

JESUS CHRIST THAT NOSE also there are four villages on this map, learn how to count.

And as it turns out, Hero Protagonist and Wolverine (did I already call someone Wolverine? I feel like I did) are in one of them.

This game decides to introduce us to the concept of bandits burning villages by showing them do it in a cutscene. Not bad, but our two new characters just happened to be in that one. They make it out, but Ross is injured. This is to set up for a tutorial on both rescuing and healing. Not a bad intro map in my opinion.

The idea to get you started on this map is to have Vanessa fly over the mountains, pick up Ross, and drop him on the other side so that Moulder can heal him. However, with the way your units are positioned right now, there isn't a way to do this on the first turn.

Eirika visits this village.

"The bandits are coming, the bandits are coming!"

"Hm? You look familiar... would you happen to be-"

"I'm not Eirika! I'm my original character, Bleirika!"

"..."

For real, this is a character we'll meet later. Or not, depends. You get a red gem from visiting this village, which you can sell for a decent amount of gold. I forgot to sell it.

After moving our units forward, Moulder visits the other village for an elixir.

This brigand tries to attack Garcia on their turn, but Garcia can handle himself in a fight.

On our turn, we have Vanessa drop Ross off so that Moulder can heal him. Eirika then talks to him to recruit him.

"You're safe with us, just stay behind us."

"No! Let me fight!"

"Okay."

That was easy.

Franz hangs out on the armory to draw the brigand. He doesn't buy anything, but he gets a small buff to avoid thanks to it.

Two more brigands fill in on this turn. They're on the mountains, and it's best to wait until they come off to engage them. Mountains are super hard to move through, but provide huge boosts to defense and avoid. The issue I have is that Garcia ran off to engage the archer on the far side of the map. Vanessa can't rescue him and get out of the archer's range, and flying units take extra damage from bows.

Before I deal with that, Franz moves forward to tank the next opponent.

I have Gilliam weaken this bandit. Even when he's at a weapon disadvantage, he'll survive long enough.

Since the hatchet is a 1-2 ranged weapon, I can take a swing at this bandit without being countered.

... A swing and a miss, that is.

Eirika finishes him off and gets a great level out of it.

So, to deal with that archer issue, we just have Vanessa kill it. She'll carry Garcia over next turn.

The enemy phase is uneventful, so we make with bringing Garcia over the mountains.

I move my units into a more defensive position. The plan is to have that bandit attack Franz, so that we can weaken the brigand enough for Ross to get the kill. In hindsight, I didn't do the math right.

Or the spacing. Damn it.

Has anyone told you that you're beautiful, Ross? Because you're beautiful.

Ross is what's known as a 'trainee' class, meaning he'll get a metric crapton of experience from just about anything. His stats will be low, but he has more room to grow than most other units.

"It's just an axe. What's your point?"

And now, I've made a mistake that I *ALWAYS* FRIKKIN MAKE ON THIS FRIKKIN MAP. Vanessa was too busy rescuing Garcia, and now a bandit is in range of the final village. None of my units can reach it in time.

So Seth fixes my error.

"Your worst nightmare."

Seth actually got a lot of experience from that, probably because he was tagged as a boss character, even with an unpromoted class. Sadly, it wasn't enough for a level.

EIRIKA. REALLY.

I can't remember if Garcia'll join our team whether or not we talk to him, so I talk to him just to be safe.

"Son? Get behind me, I'll protect you."

"No! Let me fight!"

"Okay."

You just can't say no to that face, can you?

That lance clearly missed and yet he took damage anyway. That's how awesome Gilliam is.

Franz shows you how it's done. Garcia finishes off the other bandit with the hand axe, another ranged axe.

DAMN IT DAMN EVERY DAMN THING

You're downright gorgeous, Ross.

Seth visits this village and gets a pure water. These items boost resistance temporarily for whoever uses it. I typically don't use them, but I might have to this time around thanks to everyone who picked hard.

Early maps have so many axe users, that training lance users is hard. Vanessa starts at level 1, meaning you want to train her early. That's why I'm taking this shot.

No one can weaken the bandit enough for Ross to get the kill, so he just takes another swipe at him for a level.

what the hell ross

I guess Franz'll have to show you how it's done again.

what the hell franz

"We're done fighting."

"No! Let us fight!"

"Okay."

You really just can't argue with Ross.

Later, this non-suspicious dude bumps into Eirika out of nowhere. Coincidentally, Eirika manages to lose her bracelet at the same time. Huh, I wonder what that means.

"You just got jacked."

Hm..... nah, must've been a coincidence.

We're gonna do the next map right now, but for a while, this is gonna be the only time I do two maps in one update.

On the way to where Seth believes our bracelet thief made off to, we encounter... uh... Amy Rose in human form? Yeah, I got nothing. She joins our party on the condition that we find Colm. Huh, I wonder who that could possibly be.

That nose. We meet again.

"But boss, I have a sword!"

"Not my problem."

This map is similar to the last one, but a little more confined and indoors. There are a lot of axe users and an archer floating about, but we'll try to get Vanessa some experience here. Neimi also joins this battle. She's an archer, and I'll give my thoughts on that later.

First, I want you to notice this guy's inventory. Normally, if an enemy has an item that glows green, it means that it'll drop when that enemy is defeated. This antitoxin isn't green, meaning it won't drop. However, there's still a way to get it, coming up next turn.

Neimi, where are you going?

This bandit doesn't have a hand axe and won't break down the wall in front of him, so Ross can attack this guy safely.

That wall never stood a chance. Franz plugs up the gap and I move the rest of my units a bit closer. We're gonna take things slowly for the first few turns.

FRANZ I SWEAR TO NAGA I WILL END YOU

On the second turn, Professional Thief SONIC HEDGEHOG shows us how to unlock a door.

oh and neimi is in the perfect place to recruit him too what are the chances

"No! Let me fight!"

"*sniff* O-okay..."

Not nearly as smooth, but it'll do. Now we have a thief on our team.

And they start with a support conversation ready.

"Neimi, stop crying."

"Waaaah!"

"Damn it Neimi!"

For those not in the know, certain characters can have support conversations with each other. Besides being a chance to learn about both characters (unless your name is Knoll), characters with a support rank get a buff when they stand near each other. However, a character can only have a total of 5 support ranks in total, and you can't have more than 3 with another character. Certain characters (like Neimi and Colm for instance) will have a special epilogue if they reach A-rank in supports by the end of the game.

Would anyone care if I purposefully killed off Franz?

Eh, it was worth a shot.

I did do the math and I knew that Franz would have survived another hit, but I have Moulder heal him anyway. Garcia rescued Vanessa to get her out of the way.

I'm starting to think that I'm not even gonna have to try and get him killed.

At least someone here knows how to dodge axes.

Our turn rolls around, and Colm and Neimi combined aren't enough to bring down the bandit. No worries, we'll get it on the counterattack.

This is gonna take a while.

Franz got a chest key from the bandit. He uses it to open the chest and finds a javelin. I've shown them, but I don't think I mentioned that they're ranged spears. Well, they're ranged spears.

This actually *was* worth the shot.

Our turn, and Colm shows off one talent of thieves. Thieves and their promotions can use lockpicks to unlock chests and doors without keys. This one has an Iron Lance.

I decided to weaken this bandit with Ross and finish off with Vanessa, but that only ended with neither of them getting a level -_- At least we're finally able to move up. Just as soon as we break this wall.

I'll save the suspence and say that the last one has an iron sword.

After breaking through the first wall, Seth gets started on the next. This brigand has a hand axe, so we have to be careful of who gets close. Has anyone ever thought of how exactly we're all throwing axes and spears through walls?

I give Gilliam the javelin. His constitution is more suited towards using it than our other spear users.

Bitch, I'm Seth. Accept no substitutes.

Eirika, on the other hand, has issues finishing off most enemies. I only realize it after the fact that I've put her in range of like three enemies. This is no bueno. I move Franz and Gilliam forward, hoping that the archer and brigand will attack them instead of Eirika. They don't.

Phew.

Drat!

And double drat!

At least Colm and Neimi are ready to reinforce from the north.

Neimi gets her first kill. I demand that you celebrate.

Gilliam gives that javelin a test run.

That is a very odd level for a knight.

Vanessa finishes off the archer in style.

Nice.

Ross finishes off the other bandit for this level. Seems he's content with never hitting anything with that skill, but the other stats will keep him alive for longer.

Next turn, both enemies missed Eirika. It's at this point that I remembered that the brigand in front of Eirika has an item I want. Good thing she didn't kill him.

And now I'll show you the- oh, damn it.


And *now* I'll show you the other cool thing about thieves. If they're faster than their opponent (and they have a free inventory space), they can steal an item from their target's possesion. They can't steal weapons or staves, but this is useful for gaining a few items here and there. I legitimately did not know about this until my most recent attempt at beating the game, and even then, I learned about it while playing FE7. Anyway, Colm gets a pure water, and Neimi finishes off the bandit for her first level.
<br />One way or another, I'm gonna make you guys believe in archers.<br /><img src=[/img]
The reason I heal wounds like this is because healers don't have as many chances to gain experience as combat units do. It's best to get them experience whenever you can.

Neimi dodges axes better than Franz does.

DAMN IT NEIMI I'M TRYING TO SHOW YOUR GOOD POINTS

If I miss this, there's a chance that Ross won't survive. Normally, I'd be willing to take a 78% chance, but I'm trying to keep my units alive, and risks like this just aren't necessary. I hope you see now why I want more skill and speed on Ross.

Moulder gets a level. As long as it lets him survive longer, it'll do for now. Anyway, Neimi finishes off the brigand, and we make the slow journey forward to get into position.

Right here, Vanessa is in range of the mercenary and not the boss. Enemies on thrones pretty much never leave them. Speaking of which, how damn vain is this bandit that he had a throne placed in his hideout?

Next turn, Colm steals the- DAMN IT. After some trading, he steals the antitoxin. As the name implies, it cures poison. We'll encounter that later.

I wonder if this was really worth the shot.

Franz gets this level from whacking the mercenary. Great for surviving, minimal for attacking. Vanessa finishes him off, and we move in closer.

Looking at Babza, he's a problem. He's strong enough to deal serious damage to anyone he hits, and thanks to his high constitution and servicable speed, none of our units can double him if he uses the hand axe. Luckily, he starts on the steel one, and takes a -3 speed penalty for it. But that throne adds a lot of defense and evasion, and it will heal his hp each turn (somehow). Taking him down will be risky.

Or Eirika could do that.

Yeah, that wasn't so hard.

Still no skill -_-

"It's time to get with the butt touching."

"What's that supposed to mean-"

Oh Seth, you silly dog. Anyway, Seth gets the bracelet back and we're off.

"No! Let us fight!"

"Die in a fire."

Okay that's not what happened, but I had to think of some way to kill that joke.

So we gained four units this update, and we'll gain two more next time. Here's where you guys'll finally get to participate even more. Due to my increasing army size, I can't fit everyone on the map. Two units will have to be left behind. While I planned to have members vote on who they want *in* the battle, it'd probably be easier this time to vote who you *don't* want. So you guys get to choosing, and I'll be back net update.

Before that, here's my write-up on our four new units.

Garcia
Class: Fighter. Promotes to Hero or Warrior.
Wields: Axes.
Base Stats (Growth Rates):
HP - 28 (80%)
Strength - 8 (65%)
Skill - 7 (40%)
Speed - 7 (20%)
Luck - 3 (40%)
Defense - 5 (25%)
Resistance - 1 (15%)
Constitution - 14
Move - 5

Garcia starts strong and gets stronger. He'll have a lot of strength and HP if you put time into him, but his other stats will struggle. With his constitition, he won't have trouble lifting most axes. Definitly a solid addition to any team needing an axe user, especially since Fire Emblem games tend to only give you a few in total.

Ross
Class: Journeyman. Promotes to Fighter (promotes to Hero or Warrior) or Pirate (promotes to Beserker or Warrior).
Wields: Axes.
Base Stats (Growth Rates):
HP - 15 (70%)
Strength - 5 (50%)
Skill - 2 (35%)
Speed - 3 (30%)
Luck - 8 (40%)
Defense - 3 (25%)
Resistance - 0 (20%)
Constitution - 8
Move - 4

You look at those stats and growths and you want to use Garcia instead. However, you look at that convoluted class specification and get confused. The 'journeyman' class is specific to Ross alone, and is technically below any other standard classes. As a result, he'll level faster than usual. When he reaches level 10, he will automatically promote into your choice of a fighter or a pirate at the start of the next battle, no special item required. This gives him a 10 level headstart to get his stats up. Protect him and give him levels, and he'll outshine a lot of other characters, even his father.

Colm
Class: Thief. Promotes to Rogue or Assassin.
Wields: Swords.
Base Stats (Growth Rates):
HP - 18 (70%)
Strength - 4 (40%)
Skill - 4 (40%)
Speed - 10 (65%)
Luck - 8 (45%)
Defense - 3 (25%)
Resistance - 1 (20%)
Constitution - 6
Move - 5

Colm is the first thief you get, and the only one you'll have for a long time, so protect him. He doesn't have much in the way of defense, but his high speed and luck will have him dodge a lot of attacks. He also has the ability to steal items and pick doors and chests with a lockpick, so he's handy to have around. He also has extended vision in fog of war missions, which makes him invaluable to have.

Neimi
Class: Archer. Promotes to Sniper or Ranger.
Wields: Bows.
Base Stats (Growth Rates):
HP - 17 (55%)
Strength - 4 (45%)
Skill - 5 (50%)
Speed - 6 (60%)
Luck - 4 (50%)
Defense - 3 (15%)
Resistance - 2 (35%)
Constitution - 5
Move - 5

Most people seem to prefer magic casters over archers, but I'm a fan of archers. They're typically characterized by high skill, though Neimi's speed growth is higher. They'll reliably hit most opponents with no fear of counterattacks, can use ballistae (though this will be used agaiinst you far more than you'll be able to use it), and are perfect for taking down flyers, since bows deal extra damage to them. Her defenses, much like Colm's, are low, so keep her safe from enemies with ranged attacks and try to make sure she doesn't get hit." />
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Gokua on Sun Jun 07, 2015 5:35 am

Hmm.. I don't know about the other, but I think you should leave out Ross. He doesn't seem too useful.
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Saffaur on Sun Jun 07, 2015 5:56 am

You shut the fuck up Gokua Ross is insanely useful and awesome.

As for me I never got much out of Archers like Neimi... Gilliam, maybe?

Ross 100% use though.

also



you smell nice eirika we should marry gurl

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Saffaur on Sun Jun 07, 2015 6:02 am

Ephraim, Eirika, Tana, Larachel, Innes, Tana, Joshua, Seth btw as a team

do it


DO IT

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by The Villain of Scams on Sun Jun 07, 2015 6:26 am

Don't use Franz and don't use Vanessa because they stink. Unless Vanessa will help get new units. In which case don't use... Neimi.

Or use them so they can die off. That's cool too.
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Efe Clemenza on Tue Jun 09, 2015 2:06 am

When I copied those character portraits from the FE wiki, they were small. When I posted them here, they were big. That's weird, gonna try and fix that (proactively, not retroactively. I only have so much patience).

Also noticing that the font color is sorta hard to read when on a white background, so let's change that too.

Spoiler:

When we last left our heroes, we were headed to Grado with a thief and an archer in tow. We're still doing that this time.

But we get ambushed by moldy cheese.

Cannon fodder.

We're also introduced to two new characters in the south village, Anakin Skywalker and... and... damn it, I've got nothing. To be defeated so soon does not bode well for the future of this LP.

Apparently not dangerous enough that you couldn't run right through it. Exactly how was this too dangerous for Lute?

Of course, Seth is the only one paying attention. We'd all be screwed were it not for him.

Artur (I swear his name is missing an h) sings a power ballad to slay the monster. I would like to point out that he attacked twice in a row without being countered. Artur be mad hax, yo.

So anyway, our first preparations screen. One of you voted against Ross, another voted against Neimi and Gilliam, and another against Franz and Vanessa, with a 'maybe' on Neimi. Disregarding the blatant breach of the rules, that 'maybe' sadly counts Neimi out, and I pass up on Franz too because he's Franz. Shame, I really wanted to show you how cool archers could be. No sleep is lost on Franz, though.

I mean, c'mon. He's *Franz*.

I also remember to sell the red gem for 2500 and buy an iron sword for Eirika. There aren't many rapiers in the game, and she might want to make use of it on enemies that actually matter.

Anyway, excuse me if this update isn't all that interesting. From my experience against monsters on normal mode, they go down extremely fast. We just set up in a defensive position on the first turn.

I really wonder why the AI does things like this. They never stood a chance. Oh well, his sacrifice was enough to give Seth his first level of the LP.

Now he can kill faster. FEAR SETH.

vanessa what the hell

Gilliam is dodging better than you, Vanessa. Let that sink in.

WHAT THE HELL ROSS

vanessa are you for real

I mean, I guess that's all he needs, but it's still sad to see only one stat go up.

Artur is dodging better than you, Vanessa. Let that sink in.

you just went full franz
never go full franz


Even your stats are saying you should dodge more.

Ouch. Can't dodge 'em all, I guess. I started playing a little more defensively after this.

Not defensively enough -_-

On this turn, these three random NPCs show up and then leave without doing anything. They probably weren't important. What is important is that a bunch more monsters spawn on this turn. I place Garcia in position to intercept them.

Meanwhile, Vanessa makes herself useful.
Ah! Revenant! Die!!!
Wait, you've got the wrong-
Elfire!

Vanessa dies.









nah im just messin lute don't even got no elfire

#SuperiorToRevenants

Damn it, Gilliam.

You know, Eirika takes a lot of my bad ideas and makes them good ones.

Hm, I wonder if there's something I'm forgetting...

Gilliam is fast enough to double these enemies. Gilliam. Think about that for a while.

Garcia practices swinging at the air.

Ow.

Even Seth's horse is indestructible.

Finally, a dodge.

oh no

no please no

NO NO NO NO NO NO NO NO NO NO NO NO NO

OH MY GOD MY HEART NEARLY STOPPED

Eirika, how come you didn't get this much strength on my first few runs? In fact, how come you didn't get this much *anything*?

Can't dodge 'em all- did I say this already?

If only you could pass that skill on to your son.

Vanessa is doing her best to surpass Franz and I don't know why

By the power of Christ Naga, Lute achieves her first kill.

Oh hey, look who has a support with who. I wonder how that happened.
Just throwing this out there, but you're honestly the sexiest man I know.

Or not enough...

Colm gets an iron axe from this village. The villager who gives it to me tells me to knock over the snag to the south with it, but what does he gain from me doing that? And what's to stop me from just running with the axe? Like I'm doing right now?

SKILL! SKILL!!!

An odd level for a knight, and not the first time I've said that either.

Even the monsters realize Gilliam's greatness. Watch as they bow before him.

okay who are you and what have you done with gilliam

He'll survive more, so okay. It'd be nice if he started getting some magic, but I won't complain.

Eirika practices her sword skills and gets a level from it somehow.

Seriously, where's all this strength coming from?! For real though, I only realized after I beat the map that I should've given the boss to Seth, since entombed give a crapload of EXP.

Seth is hardcore.

Not you, though. Maybe Franz.

It just occurs to me that Seth is worried that the rest of the team might slow him down. Otherwise, he wouldn't be worried about anything. Needless to say, we press onwards.

Also these three show up again and pretend to be important, whatever. We'll never see them again.

And that's the map. Next map, we'll have to leave behind four units, so let me know who's not getting in on the action. I don't have any preference for who gets deployed, just know that we'll be getting another two units next map (this game loves doing things in twos, I've noticed).

Also, Ross will automatically promote on the next map after he reaches level 10. Since that's approaching quickly, choose if he'll become a powerhouse fighter or a water-walking pirate. As usual, here's my thoughts on our two new units.

Artur
Class: Monk. Promotes to Bishop or Sage.
Wields: Light Magic.
Base Stats (Growth Rates):
HP - 19 (55%)
Magic - 6 (50%)
Skill - 6 (55%)
Speed - 8 (40%)
Luck - 2 (25%)
Defense - 2 (15%)
Resistance - 6 (55%)
Constitution - 6
Move - 5

Artur's growths are pretty average, but light magic is invaluable. A lot of enemy mages and even some monsters will use dark magic, and there won't be nearly as many enemy anima users. Even then, Artur has the speed and the resistance to reliably take on just about any magic user. He's not gonna last long in a physical fight though, so keep that in mind.

Lute
Class: Mage. Promotes to Sage or Mage Knight.
Wields: Anima Magic.
Base Stats (Growth Rates):
HP - 17 (45%)
Magic - 6 (65%)
Skill - 6 (30%)
Speed - 7 (45%)
Luck - 8 (45%)
Defense - 3 (15%)
Resistance - 5 (40%)
Constitution - 3
Move - 5

If Artur's the balanced magician, Lute's the glass cannon. She won't take as many hits, even magic-wise, but she'll deal more damage. Anima magic is a little harder to use because it'll lose to the mass number of dark magic users in the future. Otherwise, my thoughts are pretty much the same as with Artur.
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Iggy on Tue Jun 09, 2015 2:07 am

Just take the ax and run like a chicken.

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Spoiler:


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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by The Villain of Scams on Tue Jun 09, 2015 3:01 am

Don't use Lute, Franz, Vanessa, and Colm. Unless Colm is going to be useful for any chests/doors/items from bosses, in which case do use Colm and don't use Neimi. And if Vanessa will be useful in rescuing houses/villages, don't use... Artur.
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Saffaur on Tue Jun 09, 2015 5:22 am

Don't use Neimi, use Artur, and turn Ross into a pirate! Much more useful!!!

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Efe Clemenza on Tue Jun 16, 2015 10:27 pm

Big update this time. Enjoy, I'm gonna curl up in a ball and think about life.

Spoiler:

WE'RE BACK BABY

Oh, it's not perilous. The old Robotnik would have made it perilous, but now, Robotnik will not make it perilous.

Hey buddy, you givin' me the eye?

'Cause I'm okay with that.

But before Bloodeye the Slayer (okay that's not even a real name, I've really lost it) can take his chances at the arena, he starts creeping on this nun. Totally not weird (considering how far this game goes in certain places, this is relatively tame).

One of these two looks cooler than the other. I'm certain that means nothing.

Anyway, Seth suggests that we avoid this town in order to minimalize casualties. Enemy casualties, that is.

We get stopped by a hobo looking for someone.

Okay, now we can get moving-

Damn it Eirika, gotta stick your nose in everything.

All these soldiers to kill a nun? What kind of black-ops training is she on to warrant this response?

Anyway, she joins our team. She also requests that we have her talk to one of Grado's soldiers, and I've no clue who's gonna listen to her when they're all here to kill her.

Based on your (limited) votes, we're leaving Vanessa, Colm, and Lute. Franz was gonna be left regardless of what you said, because come on.

He's Franz.

This map is pretty simple, just go forward and kill everyone. You can send two or three units down the west path on a mission to route the rest of the units. Alternatively, if you've somehow lost too many units to engage these guys in a straight confrontation, send your main force down that path and just snipe the boss. The map will end when he's down, but you'll miss out on experience and items from the villages.

Anyway, I do that thing I just said I'd do. Moulder's headed for the house in the south.

Not much happens on the enemy phase worth reporting, but two brigands spawn. They can destroy the houses here, and more will spawn in other places. It's best to take them out quickly.

But first, Moulder makes a house call.

I'm sorry, but I just finished.
Then you better work overtime.
Moulder leaves with a Dragonshield, a consumable that buffs defense by two. I'll decide who gets this later.

See? Neimi can be useful! (oh god I really *am* reaching...)

Advancing on the west, being patient on the east. That's how we'll do this.

With a spin of the axe, all his foes will scream "hax!"

Those two brigands are getting close to that house to the north, so we'll have to do something about that.

First, Ross'll take out this dude...

And then Neimi will... huh.

Artur and Eirika team up to take this dude down. If I knew Eirika was gonna get a crit, I'd have just let her do it.

Seth will kill this dude because why not and while I'm at it, your girlfriend thinks I'm totally hot

You have no idea how much it hurts me that no one here will know why that's funny.

Neimi will weaken this dude, since he's the only one she can double. I'm sure she can take one hit on the next turn anyway.

Why can't your son be getting all this skill?

Ow. Well, it's not like anyone else is in range of her-

oh

oh no

nonononononononononononononononononononononono

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO

why
i just
i didn't
i
i can't
i

I

I WON'T FORGIVE ANY OF YOU BASTARDS! YOU HEAR ME, GRADO SCUM? I'LL TEAR YOU ALL APART!!!

WHAT THE F**K ROSS

YOUR DEATH SHALL NOT BE SWIFT, IT SHALL BE AS PAINFUL AS YOU HAVE DONE TO ME

TAKE THIS! MY LOVE...

MY HATE...

AND ALL OF MY RAGE!!!

It... is done. But at what cost...

So like, I start playing... defensively, or something. I don't know...

Don't start with me now, I'm not in the mood.

Seth visits this house. He gets an armor slayer. I'd have something to say about that, but... I'm just not feeling it anymore.

It's just like... I really like the archer class, you know? And it's not just because everyone else hates them, I honestly find archers to be pretty neat. And I really wanted Neimi to succeed, so I could show you all why I feel that way. But now, all I've done is give y'all another reason why not to use them. I've done the exact opposite of what I intended, and it's all because I didn't see that second guy for some reason.

It's all my fault.

Well, I guess we might as well get into position for next turn.

Ross, you have two more chances to get skill before I get angry.

Decent, for now.

Oh hey, a Grado Soldier to talk to or something.
You work for Grado, right? Please, you have to listen to me!
Wanna play a little game?
This hardly seems like the time.
Too bad, 'cause we're doing it.
Fine... I call tails.
Great! Oh, and you die if you lose by the way.
Wait, what?!
She wins, and Joshua joins our team. I probably could have made that funnier, but I'm still pretty sad right now.

I swear, it feels like Eirika stole all of Artur's crits in this run. But not even an Eirika crit will bring a smile to this face.

YES SETH SUPPLY HIM WITH THAT DOPE DAMAGE

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOM

I'm happy again Very Happy

Swords versus lances is just something you can do when you're that flexible.

Somehow, this mercenary on the left is *still* alive.

Gilliam finally puts an end to him.

Joshua visits this house.

That line wouldn't really apply if I visited this house with someone like Natasha, though. He gives me a secret book, which boosts skill by 2. I can think of one disappointment who'd benefit from that.

Artur buys a couple of heal staves now, because I know that I'll forget to do it on the world map.

I'm using Ross to tank way too many attacks, but he's good for it. At least, he damn well better be.

Eirika's good enough to take on spear users. What universe is this? Also, what kind of sprite is that?

She's been getting way too many good levels. Where are you stealing them from?

Oh, walk it off.

That brigand is uncomfortably close to that house. You know, a thought occurs. Why does the enemy tolerate brigands so much? They're clearly not affiliated with each other, but they'll never get in each other's way or question the other's presence.

Garcia can take two hits, but not three. I don't have him attack on this turn, in the case that both enemies attack him.

My patience is wearing thin, Ross.

You've chosen poorly.

NOT POOR ENOUGH APPARENTLY

Wouldn't the weapon triangle tell their AI to attack Garcia over Joshua? Especially when Joshua can do this? Seriously, that's like a perfect split. Jean Claude Van Damme would be proud.

Eh, I'll live with it.

There's only one enemy left, and he won't move. Time to tie up some loose ends on this map. Gilliam buys some weapons at the armory (again, I'd forget to do it if I waited until after this map to do it), and Garcia visits this house.)

We meet a genderbent Ash Ketchum with blond hair. Hey, I ran out of names a while ago, don't you go scoffing at me now. Anyway, we 'borrow' a torch that she forgot to pack, which will be instrumental in the next map.

Anyway, Seth and Eirika will wait next to each other until they're ready to support again.

-3 MINUTES LATER-

Finally.



Oh I'm sorry, have you started?

No one's near my level.
I'd say a true love is blossoming, wouldn't you?

Anyway, this dude is easy, just gang up on him. Use the forest if you feel like it, I don't so that I can keep my healers out of harm's way.

And with that kill(steal), Ross has finished his training. He'll promote next map.

If not, he'll be executed.

Anyway, we find out that stuff sucks in Grado, and we get a guiding ring (promotion item for magic users). End scene.

Oh wait, this happens. Well, this would make a boring update for next time, so might as well smoosh it into this one.

Here we are with a new party.

Blue hair? Check. Cape? Check. He's definitely royalty. We also have Ace Fighter Pilot and Zoro from One Piece, so that's cool.

F**K YOU SIEGFREID- oh wait, you're just Orson. Sorry, you reminded me of someone else.

Anyway, we're low on suppplies and stuff, so Ephraim has the logical idea of taking over an enemy castle when they'd least expect it. This is gonna be fun.

So we've got to take a whole castle of soldiers full of people with just four units. Ephraim is a genius.

I wonder why Ephraim starts at a lower level than his bodyguards, though. Plus, he seems to have left his horse outside. What, you think he doesn't have one? That'd be silly! Just imagine him struggling to keep up with everyone else, since THE OTHER THREE ARE ALL MOUNTED WHERE IS YOU DAMN HORSE

That Steel Lance was weighing Orson down, so he gives it to Forde.

Ephraim has a unique weapon that works exactly like Eirika's rapier, where it has bonus damage versus armored units and mounted units.

Hence why I plan on saving its uses.

We have one javelin, and four spear users. They'll have to share it.

Now, let's give Reginleif a spin.

LITERALLY

A mistake I almost always make on this stage is forgetting that this party doesn't have a convoy, and will have to throw away any items they pick up if their inventory is already full. I make sure not to make that mistake this time.

A door key for a silver sword is a fair trade. One opens doors, one opens bodies.

You're doing great, Orson! Keep it up!

Since we have no healers, we have to make use of vulnerarys and elixirs.

That's no bueno.

That's bueno.

No Orson, you're supposed to catch axes with your face. Jeez, get it right!

Worth it.

It's official, lances beat axes now.

for the love of christ man

Well, at least you can dodge just as well as you can't hit.

Hm, this seems like a problem. Now, watch me get rid of the problem.

I DID NOT GET RID OF THE PROBLEM

uuuuuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhh

OKAY BUT WILL YOU BE BACK OR NOT I HONESTLY DON'T KNOW DID I HONESTLY JUST LOSE A UNIT BEFORE HE OFFICIALLY JOINED MY TEAM OR IS HE ACTUALLY JUST FALLING BACK

Ephraim gets revenge. Next turn, we open both chests and get an elixir and a killer lance.

Orson does his job.

You're making it really hard to conserve our healing items.

You too.

Now I know who Eirika stole all of her good levels from.

Since this update is really huge already and I sorta just want to get it over with, I'll summarize the rest until it gets interesting again. Basically, Orson catches weapons with his face and other body parts while Kyle and Ephraim pick up kills. It's slow because both of them have difficulty doubling most enemies and have to gang up on soome of the faster opponents, as well as make use of choke points. This would go a lot faster with Forde still here or if Orson knew how to use weapons, buut neither of those are things.

Not bad. Keep it up.

Bad, Orson! Vulneraries are for main characters only!

You know, when I played Fire Emblem and completed the game, it was Eirika who was falling behind and Ephraim was dominating. It seems that those positions have been reversed.

You're better than this, Ephraim. Prove it to me.

I'll not settle for this... but it's a start.

Orson gave Kyle his vulnerary to make room for his potential.

Besides, Kyle needs it.

That's better, let's keep it up.

Don't drop the ball just yet, Kyle.

More stats typically is good, but there's a stat you didn't get that I want you to get. Then again, if I'm planning on beating the final boss in the same way I beat it the first time, this level is perfect.

Since the boss only has one weapon, the plan is to let Orson wear out his weapon durability. That way, we can probably capture him without having to kill him. I'm a man of peace, I'll have you know.

whoops i got orson killed


oh well

Pretend that our foe was so impressed by Ephraim's baton twirling skills that he surrendered. Because the other truth is that Ephraim brutally murdered him.

I like it.

Anyway, we take the castle, and Ephraim has the even smarter idea to keep going further into Grado territory. This guy's tactics could put Robin to shame.

Oh hey you're ali- WHERE ARE YOUR SHADES

anyway we're surrounded and we have to leave

i wonder where orson went

If I was Hector, I could take this entire map out with a broken axe and half a mustashe.

This dude is still trying to pretend like he's a human, but I'm not falling for it.
You know that surrender is your only option-
Loser says what?

Ha!
... Kill them.


And we're finally done. Next map is gonna be a unique one, and is gonna showcase one of my least favorite mechanics. To this effect, for the first time in this LP, I am requiring that both Colm and Vanessa are used on this map. We're allowed 10 units, so we get to leave out four-
.... Three units will be left behind. Choose wisely.

Now, my thoughts on our two new recruits.
Natasha
Class: Cleric. Promotes to Bishop or Valkyrie.
Wields: Staves.
Base Stats (Growth Rates):
HP - 18 (50%)
Magic - 2 (60%)
Skill - 4 (25%)
Speed - 8 (40%)
Luck - 6 (60%)
Defense - 2 (15%)
Resistance - 6 (55%)
Constitution - 4
Move - 5

Natasha is a healer. Her magic starts lower than Moulder's, but has a heigher growth rate. She'll tank magic hits better, but her stats are far less offensive-based when promotion comes. Some players will choose between Moulder and Natasha in order to give all that rare healer experience to one unit, but I have no problem using both.

Joshua
Class: Myrmidon. Promotes to Swordmaster or Assassin.
Wields: Swords.
Base Stats (Growth Rates):
HP - 24 (80%)
Strength - 8 (35%)
Skill - 13 (55%)
Speed - 14 (55%)
Luck - 7 (30%)
Defense - 5 (20%)
Resistance - 2 (20%)
Constitution - 8
Move - 5

For someone who talks about luck all the time, his luck growth isn't that special. But as a unit, Joshua is lethal. His high speed and skill mean that he'll be landing a lot of crits and dodging a lot of axes. He's not so good defensively, but that's not an issue if you know what you're doing. He'll be an asset on any team.





















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Efe Clemenza

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Saffaur on Wed Jun 17, 2015 5:49 am

use joshua i don't care who you have to get rid of USE JOSHUA

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Efe Clemenza on Wed Jun 17, 2015 10:59 am

I just realized that I forgot to change the thread title for this update, but I feel like it still applies.
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Efe Clemenza

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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by The Villain of Scams on Thu Jun 18, 2015 9:33 pm

Leave out Natasha, Artur and Lute but if a Magic user will be helpful exclude Franz instead of either Artur/Lute.
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

Post by Gokua on Thu Jun 18, 2015 9:52 pm

KEEP JOSHUA.

ALWAYS KEEP JOSHUA.
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Re: Efe takes on Fire Emblem 8: I'm not finished yet!

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